Well I will try to keep it short.
Deconstruction is not a genre, but a characteristic that may or may be not present in any fictional work.
The definition of deconstruction given (TVTropes) is “portraying something realistic”, that itself is very ambigous hence why I cannot take it seriously. When people speak of deconstruction they mean “a trope has been played with a negative outcome” because they are parting from the cynical postmodernism view of life and society, that reality is (always) cruel and people are assholes and positivism is impossible or stupid. That expecting a good outcome is “dreaming too much”.
Just look at the people around you. When something bad happens “oh well that’s life for you” and when something good happens “what a miracle”.
Not gonna get into details but I have been told that my own life sounds like a fannfiction :|
The truth is that people is not this cruel, that symphathy is still a thing, that everyone has different lives and different personalities and there is an unlimited amount of possible outcomes and no, not all of them are bad.
Avoiding playing a trope straigh is just that, adverting it, regardless if the outcome is positive or not. That is interesting itself and I love it when it happens, but I wouldn’t call that a portrayal of reality.
The whole deconstruction thing and postmodernism is a plague among western anime reviewers and that seriously needs to stop.
Btw I have indeed read the original concept of deconstruction from Derrida and lel that thing is on a whole new level.
Okay, thanks for answering !
The meaning of deconstruction is so wide that I got easily confused :/ But many people now associate it with something “dark, edgy and sad” and you are doomed for a shit life no matter happens.
So far, i don’t really pay attention to reviews, but there’s a trend to overanalyse anime (see : kill la kill?), that what you meant by post modernism plague ?
but nowadays there’s more and more fanservice-y animes without plot, but that’s not the debate right now lol sorry if im bothering but you really got interesting opinions
THE BEST PART ABOUT SHIPPING MY OWN CHARACTERS IS THAT IT WILL ALWAYS BE CANON
Because attempting to animate in the purgatory that is a midway between Sai and Photoshop is akin to sawing off your dick with a nail file, I got around to this last week.
The goal is to allow for viewing of wip animations being made in Sai without having to load the project into Photoshop, Flash, or whatever your external timeline of choice is. Essentially, you export each frame as a .png into a folder and then just overwrite them in the same way when you want to update a frame.
On load it defaults to whatever directory it’s sitting in, but if you want to keep it somewhere else you can select the folder source post-load.
Images are loaded alphabetically, so all of these are valid:
- a.png, b.png, c.png
- 1.png, 2.png, 3.png
- Frame1.png, Frame2.png, Frame3.png.
It runs off .png files because I don’t see why you’d use any other format in 2014. If anyone desperately wants .jpeg support or something I can add a toggle though.
Image locations are loaded fresh upon each iteration and held within the program so you can add, update and remove frames without stopping it if you want to. This means you can leave it open on a second monitor and have a looping preview without leaving Sai.
Shit runs on .net 4.5 since C# is cakewalk for stuff like this.
ex troubled villains have a kink with naruto and sasuke torso or its just me lol